Narrative-driven video games have garnered quite the reputation for featuring lackluster combat systems, often due to conscious decisions made across development to prioritize certain aspects of the game. Having just received a next-gen update that introduced an alternative method for casting Signs, The Witcher 3: Wild Hunt is the perfect example of this phenomenon, critiqued predominantly for aspects of its combat while the open-world’s narrative design is widely considered second to none. The inverse is a more common industry trope, where the story is cast aside or perhaps even absent in favor of the gameplay loop. God of War is arguably one of the most recognizable franchises to successfully achieve the balance between these two elements, seamlessly integrating deceptively simple and fun combat into a tale that has connected with so many.
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Hannah Foell, one of the producers for the highly acclaimed combat found in God of War titles, announced her new position on Twitter, attaching a video of her updating the bio to read “[Senior] Manager, Partner Management @Nintendo.” A follow-up tweet confirms that she will join the third-party team at Nintendo of America “to drive developer and publisher relationships.” She concludes by expressing excitement at the prospect of collaborating with “AAA developers” to bring new experiences to Nintendo.
Going from Combat producer to third-party partner manager is a significant leap and replies were filled with congratulatory messages from colleagues. Her experience is likely to be invaluable at Nintendo, the ostensibly family-friendly company that tends not to dabble in the brutality God of War is known for. However, assessing which titles are viable to enter Nintendo’s catalog as part of the third-party team will undoubtedly be aided by time spent on such a significant franchise.
Although God of War Ragnarok is unlikely to ever come to Nintendo platforms, other triple-A titles and franchises have managed to make it there. Once believed to be impossible ports, The Witcher 3: Wild Hunt and Skyrim were both successfully brought to the Nintendo Switch without the need for Cloud Streaming - the traditional method by which substantial games are played on the console.
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